Comments

Log in with itch.io to leave a comment.

Yoooo'

yoo yooo wassuppppp 

Yooooooo'

(+2)

Ta chido

(1 edit) (+2)

Alright, I completed what the game had to offer. The movement felt nice and the attack range was pretty good. The enemy's didn't have a lot of variety but they were a decent challenge. I kept forgetting about my dash so that shows how beatable the enemy's are.

I do have a couple of complaints though. First, the attack range was pretty good but I feel like it could have something more. Maybe instead of having constant strikes when holding you could have a sort of charge blast when holding it down. Or have both? Left click for constant strikes and right for charge shot.

The gun felt the best to control but maybe have it have a charge shot as well. Also, I get that you'll have more abilities in later versions but if I had a button that switched between my last used ability I could have had so much more fun with the combat.

What I liked alot was the movable boxes. I could hide behind them or push them forward at the enemy so they couldn't strike. If I hugged it I could even attack the enemy through it. That was cool. Nice job with enemy detection!

My last complaint would definitely have to be the boss. It's the same reason I suggested the charge shot. I have no damaging alternative when it came to the boss so I just hid in the corner, shooting him. It took forever but by my 5th cycle I got some good patterns, easily allowing me to kill it. Also, It's patterns were random, which I didn't expect. Segmenting his health bar gave me the illusion his attacks would come in phases but alas, they did not.

The music and sound effects weren't anything special but they really vamped up the games image. The nice lightsaber was cool when chopping down those spiky pinball!

Honestly, nice work overall. I think the visuals could be spiced up a bit but I hope this helped! It was fun!

Hello and thank you for your comment! We really appreciate how constructive your review is, It really helps us improve the game 

Our team is currently working on the second level for Chroman, it should be available later this week. New enemies, mechanics and a player color will be introduced in this level. 

 We have also felt that the dash gets forgotten quite easy after the first lasers, and is not often used by players while fighting, that's why on later updates we plan on creating new enemies that involve more use of this mechanic

Also, our team has discussed how we can implement secondary attacks to each of the player colors similar to what your suggestion is, but unfortunately this won't be available until later updates.

 

(+1)

This is a pretty neat mechanic!  I did run into a problem where I picked up the blue pentagon (in the four-lasers-forming-a-square area), and then died; when I respawned, I could no longer switch between red and blue, but unfortunately the pentagon didn't come back, so I think I'm basically stuck.

Hey! Thanks for the comment. That bug has been already fixed but we haven't uploaded the version since we're still correcting some WebGL bugs (WebGL is really buggy). But hopefully by tomorrow it'll be there!